

if the player Ran Boo followed disconnects).

* Kharum: Defeat screen (mission failed) no longer comes up if Ran Boo dies after the ancient device is activated * Kharum: Ran Boo will have exclamation switch above his head if he stood idle for 5 seconds, allowing other players to tell him to follow them (e.g. * Kharum: Minimap pings will stop for the power sources already activated fixed High Priest's conversation icon. * Junkyard: Xessk fight is now significantly harder. * ROM Base: Fixed the names of the megacannon power cells. * Bloodsport Arena: Fixed a bug causing Reptile to show the name and icon of Battle Yamu or vice versa. * Dunetown Base: Fixed a bug preventing Adam from healing after the engineers are killed once. * Dunetown Base: Additional artifact now spawns near the boss reinforcements spawn point if both bosses die within 30 seconds. * Dunetown Base: Reduced Frank's psi regeneration rate. * Fixed a wrong character icon in the conversations during the "Ascent" mission. * Fixed a bug with the icon of the Overseer not changing properly when in multiple selection. * Added an icon for Power Overseer and modified the icon of Saling Commander. * Fixed a bug causing Shifters to restore target's psi instead of draining it. * Fixed a bug causing some artifacts on the field to disappear.
#Worldshift cd key upgrade#
* Fire lash upgrade is now more expensive and takes longer to finish. * Assassin's Expose Target ability now works properly. * Items boosting the Confuse action got rebalanced. * Adjusted item bonuses affecting crowd control abilities. Now it is still as strong after using Demonic Hunger in the * Cult specialization tree. * The application is now moved to the foreground when a multiplayer game is about to start * Fixed a bug with Master's Feed healing too much. * Brute price was increased with 1 unit point. * Shamans can now drain life from any enemy (not only living creatures). * Items improving Shaman's Renew got toned down slightly. * Added player rankings and stats for 1v1 Deathmatch games. Overall: the tempo of the fights should be a bit slower, most dungeons should be a bit harder! * Fixed several crashes and desyncs.

Many damage and healing related stats were also changed. v 1.0.16- * MAJOR Balance pass! All hit-point stats changed dramatically.
